Chaos House Rules
(by Steph Mabie for use with non-Tournament Games)

  • Decisions & Appeals: I am the GM. I am almost always right. If I am not right, there are ways to deal with it. Writing me privately, explaining how I made a mistake, and backing up your position -- with examples, rules, or forwarding me copies of your orders -- is the way to do it. If I decide against you again, you may request a vote on the options. (See Voting, below.) If that doesn't work in your favour, I'm sorry.

  • Extensions: Deadlines are always negotiable -- before the deadline. I'll even accept requests for extensions hours -- maybe even minutes (if I get them in time) -- before the deadline. But never after a deadline. Once a deadline has passed, we're in Grace Period, and no extensions will be given.

  • N*Rs: If you miss a deadline, you will have 24 hours to get me a set of orders in; if not, you will NMR/NAR/NRR (whatever it may be at the time). Two NMRs in a row will mean that you will be replaced. Three NMRs total mean that you will be replaced. (NRRs & NARs do not count toward this.) (NMR: No Move Received, units hold; NRR: No Retreat Received, units disband; NAR: No Adjustments Received, as follows; NBR: No Builds Received, builds waived; NDR: No Disbands Received, furthest unit from home centers by unit movement, shortest route possible, shortest convoys necessary counting as an extra one, fleets before armies, alphabetical order if tied.)

  • Replacements: I reserve the right to seek or not seek Replacements, as I see fit. You may always appeal my decision. Any replacement will be given the opportunity to turn in the next set of orders, and will have a clean slate. Players who already played in the game may not replace, except (a) when they're taking over their old position (ie, they went away for a bit, and are coming back), with the consent of the current player, and (b) if all players vote to allow it (see below).

  • Subjects: Your subject heading should be in the following style: ### -- Country Type -- Season Year. For example, 123 -- New York Adjustments -- Winter 1999. I will accept orders that do not follow this, however, if I misplace them, I do not take responsibility. I get a lot of mail, and this is how I sort them.

  • Non-Broadcast Press: I prefer not to be included in any communications between players, unless its absolutely necessary.

  • Broadcast Press: I will include any press, White, Grey, or Black, with the Adjudications, if I receive them. For those not aware, White means that your identity will be attached; Grey means that it will be considered Anonymous; and Black means that

  • Orders: I accept orders of just about any caliber, as long as they follow this basic rule: An Order, no matter how badly written, that means only one thing, must be allowed. I've even accepted orders using descriptions of what territories the pieces were going to, because the guy couldn't remember the names of them off the top of his head. Unit types are nice, but ignored (except as noted below). Nationalities are nice, but ignored. Only three things are important: Which unit is doing something, what it is doing, and what it is doing it to. If you use abbreviations, be careful; if you misspell the abbreviation, and it means something else -- Ber instead of Bur, Hel instead of Hol, Pic instead of Pie, etc -- I /will/ use it, no matter how little sense it makes, because it means one thing. If you have only one unit in Norway/Norwegian Sea/North Sea/North Atlantic/North Africa, then feel free to order "Nor." But if there's more than one Nor possible -- F Edi - Nor, for example -- then I will consider it a misorder.

  • Convoys: Units being convoyed do not have to include their path, only their starting province and their ending province (example: A London - Belgium). If multiple paths are possible (F English Channel C London - Belgium, F North Sea C London - Belgium), the convoy will succeed unless all possible paths are disrupted. If a path is included, and it is disrupted, and another path exists, then that path will use. Involuntary convoys are allowed.

  • Coasts: Coasts are only necessary if moving to a province where either coast is possible. Specifically, F Mid-Atlantic Ocean - Spain, F Portugal - Spain, and F Constantinople - Bulgaria. If no coast is included, and only one coast can be meant, that coast will be used (F Norway - St Petersburg). If a coast is included, and it is the /wrong/ coast, then it is a misorder. If the order is a support order, no coasts are necessary, and any coasts included will be ignored, no matter what.

  • Misorders: Keeping the above in mind, its very difficult to have a misorder with me. Ordering something with invalid abbreviations is one way. Ordering something to the wrong coastr is a second. Ordering something twice is another. However, if you order a unit twice, and use two different unit designations -- F London - English Channel, A London - Wales is a common one -- then I will use the order with the correct one (F London - English Channel, in the example). If you use the same designation for both orders, the unit will Hold. Period.

  • Misorder Notification: I have started notifying people of Misorders received. However, if I do not have a new set of orders by the time I adjudicate, I will use the misorders. No ifs, ands, or buts. And, unless otherwise noted, all misorders will be published.

  • Deadline Notification: I usually notify people 24 hours or so ahead of time, that a deadline is coming. I will either notify individuals who have not gotten me orders, or the entire group in general (tho I won't tell anyone other than the individual that I don't have orders for them). If I fail to do so, that is not an excuse for being late.

  • Finality of Orders: You may mark orders as "Final," or when Deadline comes, all orders received are considered "Final." You may still change your orders; Final means that I may adjudicate with them. If the Deadline has passed, and I have not yet Adjudicated, you may try to change them, but if I adjudicate before I've received them, they do not count.

  • Voting, 2 choices: If a vote is proposed, where the options can be narrowed down to two choices, it will be put in terms of a Yes or No choice, my wording of the proposal. The No choice will always be the "status quo" option, either my ruling in the case of an appeal, or Play On in the case of a Draw or Concession. All surviving players are eligible to vote. Any votes not received by the deadline -- No Grace Periods -- count as Abstentions. A Single No vote will stop the proposal. If a majority vote Yes, with no No votes, then the Proposal passes.

  • Voting, 3 choices: If a vote is proposed with multiple choices -- or if multiple Draw/Concession votes are called for -- then similar rules stand. You may vote "No" or "Yes" to each option, and for every "Yes" must assign a priority to it (1, 2, 3, etc; no skipping numbers; 1 being highest priority). Any options that receive No votes fail, period. The Option with the most Yes votes passes. In case of a tie, the option with the lowest priority score (as determined by me) will win. If there's still a tie, there will be a runoff.

  • Voting, Deadlines & Announcements: In the case of Draw & Concession votes, I will announce the proposals with the next set of Adjudications, and the following Deadline will be the vote deadline; ie, if you propose votes after I've done the Spring Moves, but before I've done the Retreats, they will be announced with the Retreats, and have a Deadline of the Fall Moves. In the case of Runoffs and Appeals, I will announce the votes, and they will have a 48 hour (ignoring weekends) deadline.

  • Draws & Stalemates: Draws may be DIAS or Non-DIAS, as requested by the proposer. Also, the GM may declare a Draw if the game reaches a stalemate position for 3 consecutive years; if no centers are exchanged over a three year period, then the position will be considered static, and a DIAS will be declared.

  • Maps & Positions: If there is a difference between what the Map for the Game shows, and what I write the positions to be, the written word goes, not the map. I try to double-check everything, but if you catch any errors, and fail to bring them to my attention, that is your problem, not mine.

  • Amendments: I reserve the right to add or alter these house rules as necessary. You will be notified of any changes made, and how they affect your game. I also reserve the right to not have a rule change affect your game, if in my opinion it may change anything negatively; and if you feel something I decide regarding this is wrong, you may always appeal.

HOUSE RULE ADDENDUM

  1. This game will be NMR-allowed. I will not replace anyone who NMRs repeatedly; they will be allowed to go into Civil Disorder. However, any who do so will not be given credit for DipKnight purposes, and any who NMR more than once to the end of their play-time will be considered abandoned for those same purposes.

  2. Each player will have 1 week of extension to start. You must use it all at once, though such may be "shared" (ie, you may call an extension for someone else's need, if they've already used theirs). If more than one player requests extension, the one with fewer SCs will be charged. Proxies will also be allowed.

  3. There will be one year per fortnight. Reminders will be sent Mondays. Moves will be done on Tuesdays. Retreats on Wednesdays. Builds on Thursdays. All will be after midnight GMT. No Grace Periods.

  4. There will be an Egroups list devoted to this game. I am making it as I type this, since I can't email everyone at once. :P To signon, send email to: Cat23-601-subscribe@egroups.com

  5. Draw & Concession Votes:
    There will be three types of Votes:
    1. Concessions to a Single power.
    2. DIAS Draws (all powers currently surviving)
    3. Non-DIAS Draws.
The first two will be as covered with my rules. The third will be handled similar to the Judges, as described in http://devel.diplom.org/Email/judge/draws.html:

  • Each player votes for the powers they feel should be part of the draw.

  • A Vote of "No" will defeat the vote, unless the game is conceded to that person as a result of the following.

  • A vote including the voter requires that the voter be part of the drawlist, or else the draw fails. A vote not including the voter will allow that person to be excluded from the drawlist.

  • The drawlist will contain any who are voted on by all participants (except themselves, who may be added to the draw)

    Example:
    Poland, Ukraine, Italy, Egypt, and Spain are in a game which is NoDIAS.

    The votes:
    P: PUIE
    S: UIE
    E: PUIE
    I: PUE
    U: PUIE

    U & E are voted on by all parties. I is also voted on by all parties but himself. S is not voted on by any parties -- not even himself. However, P is voted on by himself, but not all parties (excluded by S). Therefore draw fails.

    If instead Spain votes: PUIE then the 4-way draw succeeds. However, if Spain votes: PUE then only a 3-way draw succeeds.